To thrive in an environment of accelerated change, TFS citizens are reflective problem solvers and creative inventors.
Applied to Real-World Experiences
STEAM subjects (science, technology, engineering, the arts and math) form an interwoven approach to teaching and learning about various concepts, following inquiry and problem-based methods. Students participate in hands-on learning experiences and engage with big ideas through a TFS network of STEAM industry experts.
As a result, interdisciplinary concepts and skills from across all of these subject areas are applied to real-world challenges with the aim of solving problems for the betterment of humankind and our planet.
Goals
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List of 3 items.
Encourage Creativity
Encourage creativity through authentic problem -and inquiry- based methodologies. Learn More
Enhance Digital Literacy
Enhance digital citizenship, communication, collaboration and critical thinking skills by connecting students to advanced technology and ideas through the curriculum, STEAM industry partnerships and engagement with the wider TFS community. Learn More
Digital Citizenship
Foster student reflection on the ethical and social impacts of technological innovation. Learn More